Assets Copy
Copy assets at given paths and store them at new paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the source…
- Type
- Skill
- Repository
- IvanMurzak/Unity-MCP
- GitHub stars
- 4.3k
- License
- Apache-2.0
- Repo last updated
- Sep 27, 2026
- Source file
- README.md
What Assets Copy is
Assets Copy is a skill published in the IvanMurzak/Unity-MCP repository on GitHub, which has about 4.3k stars. The repository describes itself as: “AI Skills, MCP Tools, and CLI for Unity Engine. Full AI develop and test loop. Use cli for quick setup. Efficient token usage, advanced tools. Any C# method may be turned into a tool by a single line. Works with Claude Code, Gemini, Copilot, Cursor and any other absolutely for free.”
A skill is a folder with a SKILL.md file: frontmatter with a name and a description, followed by instructions Claude follows. Claude loads a skill automatically when a task matches its description, and you can also run it directly with a slash and its name.
Skills work in Claude Code and in Claude Cowork, which makes Assets Copy a portable way to give Claude the same method everywhere.
How to install Assets Copy
Claude Code
- Download the assets-copy folder from the repository.
- Save it as ~/.claude/skills/<skill-name>/SKILL.md for all projects, or .claude/skills/<skill-name>/SKILL.md for one project.
- Claude loads it automatically when a task matches; you can also run it with / and its name.
Claude Cowork
- Zip the skill folder so SKILL.md sits at the top level of the folder.
- Open Customize → Skills, click +, then upload the ZIP.
- Start a task that matches the description, or call it by name with /.
New to extending Cowork? Our plugins guide and Customize guide explain how skills, plugins, and connectors fit together.
Inside the source file
An excerpt from README.md, shared under the repository's Apache-2.0 license. Read the full file on GitHub.
✨ AI Game Developer — Unity SKILLS, MCP
中文 | 日本語 | Español
Unity MCP is an AI-powered game development assistant for Editor & Runtime. Connect Claude, Cursor, & Windsurf to Unity via MCP. Automate workflows, generate code, and enable AI within your games.
Unlike other tools, this plugin works inside your compiled game, allowing for real-time AI debugging and player-AI interaction.
> 💬 Join our Discord Server - Ask questions, showcase your work, and connect with other developers!
- ✔️ AI agents - Use the best agents from Anthropic, OpenAI, Microsoft, or any other provider with no vendor lock-in
- ✔️ Tools - A wide range of default MCP Tools for operating in Unity Editor
- ✔️ Skills - Generate skills for AI based on operating system, Unity version, plugins in the project
- ✔️ Code and Tests - Develop game mechanics and test them with AI agents
- ✔️ Runtime (in-game) - Use LLMs directly inside your compiled game for dynamic NPC behavior or debugging
- ✔️ Debug support - Let AI debug and fix the problems in a project
- ✔️ Natural conversation - Chat with AI like you would with a human
- ✔️ Flexible deployment - Works locally (stdio) and remotely (http) via configuration
- ✔️ Extensible - Create custom Tools in your project code
https://github.com/user-attachments/assets/228baf4d-4f00-4dce-939d-fb985ebdd8dd
OR use cli
# 1. Install unity-mcp-cli
npm install -g unity-mcp-cli
# 2. Install "AI Game Developer" in Unity project
unity-mcp-cli install-plugin ./MyUnityProject
# 3. Sign in to ai-game.dev (opens your browser — OAuth device flow)
unity-mcp-cli login
# 4. Open Unity project (auto-connects and generates skills)
unity-mcp-cli open ./MyUnityProjectQuick Start
Get up and running in three steps:
- Install plugin — download the .unitypackage installer or run openupm add com.ivanmurzak.unity.mcp > Alternative: npx unity-mcp-cli install-plugin ./MyUnityProject — see CLI documentation
- Pick an AI agent — Claude Code, Claude Desktop, GitHub Copilot, Cursor, or any other
- Setup AI agent — open Window/AI Game Developer in Unity and click Auto-generate skills (recommended) or Configure MCP > Alternative: npx unity-mcp-cli setup-skills claude-code ./MyUnityProject — see CLI documentation
That's it. Ask your AI "Create 3 cubes in a circle with radius 2" and watch it happen. ✨
Skills and Tools Reference
The plugin ships with 70+ built-in tools across four categories. Each tool brings AI skill. All tools are available immediately after installation — no extra configuration required. See docs/default-mcp-tools.md for the full reference with detailed descriptions.
> 🧰 Browse the full MCP tools registry online: ai-game.dev/docs/tools
Project & Assets
- assets-copy - Copy the asset at path and stores it at newPath
- assets-create-folder - Creates a new folder in the specified parent folder
- assets-delete - Delete the assets at paths from the project
- assets-find - Search the asset database using the search filter string
- assets-find-built-in - Search the built-in assets of the Unity Editor
- assets-get-data - Get asset data from the asset file including all serializable fields and properties
- assets-material-create - Create new material asset with default parameters
- assets-modify - Modify asset file in the project
- assets-move - Move the assets at paths in the project (also used for rename)
Before you install
- Read the whole file first. Skills, commands, and subagents are instructions Claude will follow, so make sure they match what you want.
- Check which tools, scripts, or MCP servers it uses. Local servers and scripts run with your permissions.
- Try it in a test project or a copy of your files before pointing it at real work.
- Pin the version you tested, and review changes before updating.
- Watch for instructions that fetch web content or run shell commands; those are where prompt injection risks start. See our prompt injection guide.
FAQ
What is Assets Copy?
Assets Copy is a skill for Claude Code and Claude Cowork from the IvanMurzak/Unity-MCP repository on GitHub. Copy assets at given paths and store them at new paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the source…
How do I install Assets Copy in Claude Code?
Download the assets-copy folder from the repository. Save it as ~/.claude/skills/<skill-name>/SKILL.md for all projects, or .claude/skills/<skill-name>/SKILL.md for one project. Claude loads it automatically when a task matches; you can also run it with / and its name.
Can I use Assets Copy in Claude Cowork?
Zip the skill folder so SKILL.md sits at the top level of the folder. Open Customize → Skills, click +, then upload the ZIP. Start a task that matches the description, or call it by name with /.
Is Assets Copy safe to install?
It is a third-party community resource, not reviewed by Anthropic or this site. Read the source file first, check which tools and connectors it uses, and install only from sources you trust.
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