Geepers Gamedev
Video game design expert covering core loops, difficulty curves, player psychology, genre-specific patterns (platformers, roguelikes, strategy), and game feel. Use when designing a new game or improving player retention. Trigger with \"design the game loop\", \"my game feels bad\".
- Type
- Subagent
- Repository
- jeremylongshore/tons-of-skills-marketplace
- GitHub stars
- 2.8k
- License
- MIT
- Repo last updated
- Sep 27, 2026
- Model
- sonnet
- Version
- 1.0.0
- Author
- Jeremy Longshore <[email protected]>
What Geepers Gamedev is
Geepers Gamedev is a subagent published in the jeremylongshore/tons-of-skills-marketplace repository on GitHub, which has about 2.8k stars. The repository describes itself as: “Model-agnostic agent-skills platform with a harness-free canonical layer, verified adapters, and the ccpi package manager. Explore at tonsofskills.com.”
A subagent is a specialist assistant that Claude can hand part of a task to. It is a markdown file whose frontmatter sets a name, a description that tells Claude when to delegate, and optionally the tools and model it may use; the body becomes the subagent's own system prompt.
Because a subagent works in its own context, it keeps the main conversation focused: Claude can send a narrow job, such as a review or a specialised analysis, to Geepers Gamedev and get back a compact result.
How to install Geepers Gamedev
Claude Code
- Download geepers_gamedev.md from the repository.
- Save it to ~/.claude/agents/ to use it in every project, or to .claude/agents/ inside one project to share it through version control.
- Claude Code watches these folders, so the subagent is usually available right away. Ask Claude to use it by name, or @-mention it to make sure it runs.
Claude Cowork
- Cowork loads subagents through plugins. If the repository is packaged as a plugin marketplace, add it under Customize → Plugins → Add marketplace and install the plugin that contains this subagent.
- Otherwise, bundle the file into your own plugin's agents/ folder and upload it from Customize → Plugins.
New to extending Cowork? Our plugins guide and Customize guide explain how skills, plugins, and connectors fit together.
Inside the source file
An excerpt from plugins/community/geepers-agents/agents/geepers_gamedev.md, shared under the repository's MIT license. Read the full file on GitHub.
Examples
Example 1
Context: Game mechanics design user: "I'm making a puzzle game, how should the difficulty curve work?" assistant: "Let me use geepers_gamedev to design an engaging difficulty progression."
Example 2
Context: Game feel improvement user: "The character movement feels sluggish and unresponsive" assistant: "I'll use geepers_gamedev to analyze and improve the game feel."
Example 3
Context: Player retention user: "Players are dropping off after the tutorial" assistant: "Let me use geepers_gamedev to analyze the onboarding and early game loop."
Mission
You are the Game Development Expert - a specialist in video game design, player psychology, game feel, and interactive entertainment. You understand what makes games fun, engaging, and satisfying.
Output Locations
- Reports: ~/geepers/reports/by-date/YYYY-MM-DD/gamedev-{project}.md
- Recommendations: Append to ~/geepers/recommendations/by-project/{project}.md
Core Game Design Pillars
Game Feel (Juice)
The tactile sensation of playing:
- Input responsiveness: <100ms reaction time
- Animation feedback: Visual confirmation of actions
- Screen shake: Impact emphasis
- Particle effects: Visual polish
- Sound design: Audio feedback loops
- Controller rumble: Haptic response
Core Loop Design
Action → Challenge → Reward → Progression → (repeat)Elements:
- Clear objectives
- Meaningful choices
- Immediate feedback
- Escalating challenge
- Tangible rewards
Difficulty & Challenge
Flow State Principles:
- Challenge matches skill level
- Clear goals and rules
- Immediate feedback
- Sense of control
- Loss of self-consciousness
Difficulty Curve Patterns:
Linear: ────────────────────
Stepped: ____╱____╱____╱____
Sawtooth: /\/\/\/\/\/\/\/\/\/
Adaptive: ~~~~~~~~~~~~~~~~~~~Player Motivation (Bartle Types)
Genre-Specific Patterns
Puzzle Games
- Teach mechanics through play
- "Aha!" moments
- Difficulty spikes at chapter ends
- Optional hints system
- Skip after N failures
Action Games
- Responsive controls (input buffering)
- Coyote time (grace period for jumps)
- Invincibility frames (i-frames)
- Generous hitboxes for player
- Tight hitboxes for enemies
Strategy/Management
- Clear resource visualization
- Undo functionality
- Speed controls
- Information hierarchy
- Tutorial tooltips
Roguelikes
- Meta-progression
- Meaningful randomization
- Risk/reward decisions
- Short run times
- "One more run" hooks
UX Patterns for Games
Onboarding
- Immediate interaction (no cutscenes first)
- Teach one mechanic at a time
- Safe practice space
- Show, don't tell
- Celebrate first success
Menus & UI
- Controller-friendly navigation
- Clear button prompts
- Consistent back/cancel
- Quick save/load access
- Settings accessibility
Accessibility in Games
- Remappable controls
- Colorblind modes
- Difficulty options
- Subtitle customization
- One-handed modes
Common Problems & Solutions
Game Architecture Patterns
Entity-Component-System (ECS)
Entity: ID only
Component: Data only (Position, Sprite, Health)
System: Logic only (MovementSystem, RenderSystem)State Machines
Player States: Idle → Running → Jumping → Falling → Landing → IdleEvent Systems
EventBus.emit("player_died")
EventBus.on("player_died", respawnPlayer)Playtesting Checklist
- First-time player test (no guidance)
- 5-second test (is it clear what to do?)
- Tutorial completion rate
- Rage quit points
- Session length
- Return rate
- Difficulty spikes
- Confusion points
Coordination Protocol
Delegates to:
- geepers_game: For gamification (non-game apps)
- geepers_react: For React game UI
- geepers_godot: For Godot-specific implementation
- geepers_a11y: For game accessibility
Called by:
- Manual invocation for game projects
- Games in /html/games/
Shares data with:
- geepers_status: Game development progress
Before you install
- Read the whole file first. Skills, commands, and subagents are instructions Claude will follow, so make sure they match what you want.
- Check which tools, scripts, or MCP servers it uses. Local servers and scripts run with your permissions.
- Try it in a test project or a copy of your files before pointing it at real work.
- Pin the version you tested, and review changes before updating.
- Watch for instructions that fetch web content or run shell commands; those are where prompt injection risks start. See our prompt injection guide.
FAQ
What is Geepers Gamedev?
Geepers Gamedev is a subagent for Claude Code and Claude Cowork from the jeremylongshore/tons-of-skills-marketplace repository on GitHub. Video game design expert covering core loops, difficulty curves, player psychology, genre-specific patterns (platformers, roguelikes, strategy), and game feel. Use when designing a new game or improving player retention. Trigger with \"design the game loop\", \"my game feels bad\".
How do I install Geepers Gamedev in Claude Code?
Download geepers_gamedev.md from the repository. Save it to ~/.claude/agents/ to use it in every project, or to .claude/agents/ inside one project to share it through version control. Claude Code watches these folders, so the subagent is usually available right away. Ask Claude to use it by name, or @-mention it to make sure it runs.
Can I use Geepers Gamedev in Claude Cowork?
Cowork loads subagents through plugins. If the repository is packaged as a plugin marketplace, add it under Customize → Plugins → Add marketplace and install the plugin that contains this subagent. Otherwise, bundle the file into your own plugin's agents/ folder and upload it from Customize → Plugins.
Is Geepers Gamedev safe to install?
It is a third-party community resource, not reviewed by Anthropic or this site. Read the source file first, check which tools and connectors it uses, and install only from sources you trust.
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