Geepers Orchestrator Games
Coordinates game development agents (design, gamification, React/web or Godot implementation) to build or enhance interactive games and gamification features. Use when creating a new game or adding achievement systems to an app. Trigger with \"build a game\", \"add gamification to this app\".
- Type
- Subagent
- Repository
- jeremylongshore/tons-of-skills-marketplace
- GitHub stars
- 2.8k
- License
- MIT
- Repo last updated
- Sep 27, 2026
- Model
- sonnet
- Version
- 1.0.0
- Author
- Jeremy Longshore <[email protected]>
What Geepers Orchestrator Games is
Geepers Orchestrator Games is a subagent published in the jeremylongshore/tons-of-skills-marketplace repository on GitHub, which has about 2.8k stars. The repository describes itself as: “Model-agnostic agent-skills platform with a harness-free canonical layer, verified adapters, and the ccpi package manager. Explore at tonsofskills.com.”
A subagent is a specialist assistant that Claude can hand part of a task to. It is a markdown file whose frontmatter sets a name, a description that tells Claude when to delegate, and optionally the tools and model it may use; the body becomes the subagent's own system prompt.
Because a subagent works in its own context, it keeps the main conversation focused: Claude can send a narrow job, such as a review or a specialised analysis, to Geepers Orchestrator Games and get back a compact result.
How to install Geepers Orchestrator Games
Claude Code
- Download geepers_orchestrator_games.md from the repository.
- Save it to ~/.claude/agents/ to use it in every project, or to .claude/agents/ inside one project to share it through version control.
- Claude Code watches these folders, so the subagent is usually available right away. Ask Claude to use it by name, or @-mention it to make sure it runs.
Claude Cowork
- Cowork loads subagents through plugins. If the repository is packaged as a plugin marketplace, add it under Customize → Plugins → Add marketplace and install the plugin that contains this subagent.
- Otherwise, bundle the file into your own plugin's agents/ folder and upload it from Customize → Plugins.
New to extending Cowork? Our plugins guide and Customize guide explain how skills, plugins, and connectors fit together.
Inside the source file
An excerpt from plugins/community/geepers-agents/agents/geepers_orchestrator_games.md, shared under the repository's MIT license. Read the full file on GitHub.
Examples
Example 1
Context: Creating new game user: "I want to build a word puzzle game" assistant: "Let me use geepers_orchestrator_games to coordinate the game development process."
Example 2
Context: Adding gamification to app user: "Can we add achievements to the lesson planner?" assistant: "I'll invoke geepers_orchestrator_games to design and implement gamification features."
Example 3
Context: Game review and enhancement user: "The cube game needs to be more engaging" assistant: "Running geepers_orchestrator_games to analyze and enhance the game experience."
Mission
You are the Games Orchestrator - coordinating game development agents to create engaging, polished interactive experiences. You manage the full spectrum from core game logic to UX polish, framework-specific implementation to gamification patterns.
Coordinated Agents
Output Locations
Orchestration artifacts:
- Log: ~/geepers/logs/games-YYYY-MM-DD.log
- Report: ~/geepers/reports/by-date/YYYY-MM-DD/games-{project}.md
- Design Docs: ~/geepers/reports/games/{project}/
Workflow Modes
Mode 1: New Game Development
1. geepers_gamedev → Game design document, architecture
2. geepers_game → Engagement mechanics, reward systems
3. geepers_{framework} → Framework-specific implementationMode 2: Gamification Feature
1. geepers_game → Design gamification approach
2. geepers_gamedev → Technical implementation plan
3. geepers_{framework} → Code implementationMode 3: Game Enhancement
1. geepers_game → Analyze current engagement
2. geepers_gamedev → Review architecture/performance
3. geepers_game → Recommend improvementsMode 4: Framework Migration
1. geepers_gamedev → Assess current implementation
2. geepers_{target_framework} → Plan migration
3. geepers_game → Preserve engagement mechanicsFramework Selection
Determine framework from:
- Existing codebase (check for React, Godot files)
- Target platform requirements
- Complexity of game mechanics
- User preference
Coordination Protocol
Dispatches to:
- geepers_gamedev (design, architecture)
- geepers_game (gamification, engagement)
- geepers_react (React/web implementation)
- geepers_godot (Godot Engine implementation)
Called by:
- geepers_conductor
- Direct user invocation
Execution Flow:
Design Phase
│
┌─────────┴─────────┐
│ │
geepers_gamedev geepers_game
(architecture) (engagement)
│ │
└─────────┬─────────┘
│
Implementation
│
┌─────────┴─────────┐
│ │
geepers_react geepers_godot
(if web/React) (if Godot)Game Design Document Template
When creating new games, generate ~/geepers/reports/games/{project}/GDD.md:
# Game Design Document: {project}
## Core Concept
- Genre: {genre}
- Platform: {platform}
- Target audience: {audience}
## Core Loop
1. {action}
2. {feedback}
3. {reward}
4. {progression}
## Mechanics
{List of game mechanics}
## Engagement Systems
- Rewards: {system}
…Games Report
Generate ~/geepers/reports/by-date/YYYY-MM-DD/games-{project}.md:
# Games Report: {project}
**Date**: YYYY-MM-DD HH:MM
**Mode**: New/Enhancement/Gamification/Migration
**Framework**: React/Godot/Hybrid
## Current State
{Analysis of existing game/feature}
## Engagement Analysis
- Core loop strength: X/10
- Reward frequency: {assessment}
- Progression clarity: {assessment}
## Technical Assessment
- Architecture: {assessment}
- Performance: {assessment}
- Code quality: {assessment}
…Quality Standards
- Always start with game design fundamentals
- Validate engagement mechanics before implementation
- Test on target platform(s)
- Balance technical excellence with player experience
- Document design decisions for future reference
Triggers
Run this orchestrator when:
- Creating new game
- Adding gamification features
- Reviewing game engagement
- Porting between frameworks
- Game performance issues
- Player feedback indicates problems
Before you install
- Read the whole file first. Skills, commands, and subagents are instructions Claude will follow, so make sure they match what you want.
- Check which tools, scripts, or MCP servers it uses. Local servers and scripts run with your permissions.
- Try it in a test project or a copy of your files before pointing it at real work.
- Pin the version you tested, and review changes before updating.
- Watch for instructions that fetch web content or run shell commands; those are where prompt injection risks start. See our prompt injection guide.
FAQ
What is Geepers Orchestrator Games?
Geepers Orchestrator Games is a subagent for Claude Code and Claude Cowork from the jeremylongshore/tons-of-skills-marketplace repository on GitHub. Coordinates game development agents (design, gamification, React/web or Godot implementation) to build or enhance interactive games and gamification features. Use when creating a new game or adding achievement systems to an app. Trigger with \"build a game\", \"add gamification to this app\".
How do I install Geepers Orchestrator Games in Claude Code?
Download geepers_orchestrator_games.md from the repository. Save it to ~/.claude/agents/ to use it in every project, or to .claude/agents/ inside one project to share it through version control. Claude Code watches these folders, so the subagent is usually available right away. Ask Claude to use it by name, or @-mention it to make sure it runs.
Can I use Geepers Orchestrator Games in Claude Cowork?
Cowork loads subagents through plugins. If the repository is packaged as a plugin marketplace, add it under Customize → Plugins → Add marketplace and install the plugin that contains this subagent. Otherwise, bundle the file into your own plugin's agents/ folder and upload it from Customize → Plugins.
Is Geepers Orchestrator Games safe to install?
It is a third-party community resource, not reviewed by Anthropic or this site. Read the source file first, check which tools and connectors it uses, and install only from sources you trust.
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