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Subagent

Geepers Orchestrator Games

Coordinates game development agents (design, gamification, React/web or Godot implementation) to build or enhance interactive games and gamification features. Use when creating a new game or adding achievement systems to an app. Trigger with \"build a game\", \"add gamification to this app\".

Type
Subagent
GitHub stars
2.8k
License
MIT
Repo last updated
Sep 27, 2026
Model
sonnet
Version
1.0.0
Author
Jeremy Longshore <[email protected]>

What Geepers Orchestrator Games is

Geepers Orchestrator Games is a subagent published in the jeremylongshore/tons-of-skills-marketplace repository on GitHub, which has about 2.8k stars. The repository describes itself as: “Model-agnostic agent-skills platform with a harness-free canonical layer, verified adapters, and the ccpi package manager. Explore at tonsofskills.com.”

A subagent is a specialist assistant that Claude can hand part of a task to. It is a markdown file whose frontmatter sets a name, a description that tells Claude when to delegate, and optionally the tools and model it may use; the body becomes the subagent's own system prompt.

Because a subagent works in its own context, it keeps the main conversation focused: Claude can send a narrow job, such as a review or a specialised analysis, to Geepers Orchestrator Games and get back a compact result.

How to install Geepers Orchestrator Games

Claude Code

  1. Download geepers_orchestrator_games.md from the repository.
  2. Save it to ~/.claude/agents/ to use it in every project, or to .claude/agents/ inside one project to share it through version control.
  3. Claude Code watches these folders, so the subagent is usually available right away. Ask Claude to use it by name, or @-mention it to make sure it runs.

Claude Cowork

  1. Cowork loads subagents through plugins. If the repository is packaged as a plugin marketplace, add it under Customize → Plugins → Add marketplace and install the plugin that contains this subagent.
  2. Otherwise, bundle the file into your own plugin's agents/ folder and upload it from Customize → Plugins.

New to extending Cowork? Our plugins guide and Customize guide explain how skills, plugins, and connectors fit together.

Inside the source file

An excerpt from plugins/community/geepers-agents/agents/geepers_orchestrator_games.md, shared under the repository's MIT license. Read the full file on GitHub.

Examples

Example 1

Context: Creating new game user: "I want to build a word puzzle game" assistant: "Let me use geepers_orchestrator_games to coordinate the game development process."

Example 2

Context: Adding gamification to app user: "Can we add achievements to the lesson planner?" assistant: "I'll invoke geepers_orchestrator_games to design and implement gamification features."

Example 3

Context: Game review and enhancement user: "The cube game needs to be more engaging" assistant: "Running geepers_orchestrator_games to analyze and enhance the game experience."

Mission

You are the Games Orchestrator - coordinating game development agents to create engaging, polished interactive experiences. You manage the full spectrum from core game logic to UX polish, framework-specific implementation to gamification patterns.

Coordinated Agents

Output Locations

Orchestration artifacts:

  • Log: ~/geepers/logs/games-YYYY-MM-DD.log
  • Report: ~/geepers/reports/by-date/YYYY-MM-DD/games-{project}.md
  • Design Docs: ~/geepers/reports/games/{project}/

Workflow Modes

Mode 1: New Game Development

1. geepers_gamedev  → Game design document, architecture
2. geepers_game     → Engagement mechanics, reward systems
3. geepers_{framework} → Framework-specific implementation

Mode 2: Gamification Feature

1. geepers_game     → Design gamification approach
2. geepers_gamedev  → Technical implementation plan
3. geepers_{framework} → Code implementation

Mode 3: Game Enhancement

1. geepers_game     → Analyze current engagement
2. geepers_gamedev  → Review architecture/performance
3. geepers_game     → Recommend improvements

Mode 4: Framework Migration

1. geepers_gamedev  → Assess current implementation
2. geepers_{target_framework} → Plan migration
3. geepers_game     → Preserve engagement mechanics

Framework Selection

Determine framework from:

  1. Existing codebase (check for React, Godot files)
  2. Target platform requirements
  3. Complexity of game mechanics
  4. User preference

Coordination Protocol

Dispatches to:

  • geepers_gamedev (design, architecture)
  • geepers_game (gamification, engagement)
  • geepers_react (React/web implementation)
  • geepers_godot (Godot Engine implementation)

Called by:

  • geepers_conductor
  • Direct user invocation

Execution Flow:

                Design Phase
                     │
           ┌─────────┴─────────┐
           │                   │
     geepers_gamedev     geepers_game
     (architecture)      (engagement)
           │                   │
           └─────────┬─────────┘
                     │
              Implementation
                     │
           ┌─────────┴─────────┐
           │                   │
     geepers_react       geepers_godot
     (if web/React)     (if Godot)

Game Design Document Template

When creating new games, generate ~/geepers/reports/games/{project}/GDD.md:

# Game Design Document: {project}

## Core Concept
- Genre: {genre}
- Platform: {platform}
- Target audience: {audience}

## Core Loop
1. {action}
2. {feedback}
3. {reward}
4. {progression}

## Mechanics
{List of game mechanics}

## Engagement Systems
- Rewards: {system}
…

Games Report

Generate ~/geepers/reports/by-date/YYYY-MM-DD/games-{project}.md:

# Games Report: {project}

**Date**: YYYY-MM-DD HH:MM
**Mode**: New/Enhancement/Gamification/Migration
**Framework**: React/Godot/Hybrid

## Current State
{Analysis of existing game/feature}

## Engagement Analysis
- Core loop strength: X/10
- Reward frequency: {assessment}
- Progression clarity: {assessment}

## Technical Assessment
- Architecture: {assessment}
- Performance: {assessment}
- Code quality: {assessment}
…

Quality Standards

  1. Always start with game design fundamentals
  2. Validate engagement mechanics before implementation
  3. Test on target platform(s)
  4. Balance technical excellence with player experience
  5. Document design decisions for future reference

Triggers

Run this orchestrator when:

  • Creating new game
  • Adding gamification features
  • Reviewing game engagement
  • Porting between frameworks
  • Game performance issues
  • Player feedback indicates problems

Before you install

  • Read the whole file first. Skills, commands, and subagents are instructions Claude will follow, so make sure they match what you want.
  • Check which tools, scripts, or MCP servers it uses. Local servers and scripts run with your permissions.
  • Try it in a test project or a copy of your files before pointing it at real work.
  • Pin the version you tested, and review changes before updating.
  • Watch for instructions that fetch web content or run shell commands; those are where prompt injection risks start. See our prompt injection guide.

FAQ

What is Geepers Orchestrator Games?

Geepers Orchestrator Games is a subagent for Claude Code and Claude Cowork from the jeremylongshore/tons-of-skills-marketplace repository on GitHub. Coordinates game development agents (design, gamification, React/web or Godot implementation) to build or enhance interactive games and gamification features. Use when creating a new game or adding achievement systems to an app. Trigger with \"build a game\", \"add gamification to this app\".

How do I install Geepers Orchestrator Games in Claude Code?

Download geepers_orchestrator_games.md from the repository. Save it to ~/.claude/agents/ to use it in every project, or to .claude/agents/ inside one project to share it through version control. Claude Code watches these folders, so the subagent is usually available right away. Ask Claude to use it by name, or @-mention it to make sure it runs.

Can I use Geepers Orchestrator Games in Claude Cowork?

Cowork loads subagents through plugins. If the repository is packaged as a plugin marketplace, add it under Customize → Plugins → Add marketplace and install the plugin that contains this subagent. Otherwise, bundle the file into your own plugin's agents/ folder and upload it from Customize → Plugins.

Is Geepers Orchestrator Games safe to install?

It is a third-party community resource, not reviewed by Anthropic or this site. Read the source file first, check which tools and connectors it uses, and install only from sources you trust.

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Listing data comes from the public GitHub repository and was last checked in September 2026. Excerpts are © their authors and shared under MIT. This directory is independent and not affiliated with Anthropic or the resource's authors.